Research Agenda Guidance for Educational Games & Simulations

Dede, C. (2011). Developing a research agenda for educational games and simulations. Computer games and instruction, pp. 233-250. Charlotte, NC: Information Age Publishing.   This article proposes five assumptions that all research agendas for educational games and simulations should be based on. These assumptions include usable knowledge, collective research, what works, treatment effects, and scalability. Each … Continue reading Research Agenda Guidance for Educational Games & Simulations

Rethinking Education

Collins, A., & R. Halverson (2009). Rethinking Education in the Age of Technology:         The Digital Revolution and the Schools. New York, NY: Teachers College Press, 2009. This article discusses the evolution and rethinking of education, comparing and contrasting past eras with the current model, from pedagogy to physical learning spaces. The developing role of technology … Continue reading Rethinking Education