Quizalize: more than just quizzes!

As teachers, we strive to encourage and guide students in becoming lifelong learners, capable of seeking and using resources independently. In promoting this self-directed learning, “online quizzes provide the ongoing feedback function to help learners modify their learning behaviors” (Abney, Amin, & Kibble, 2017). Many tools are available to accomplish this, but Quizalize has piqued … Continue reading Quizalize: more than just quizzes!

Formal Assessment & Differentiated Learning

Helping students reach their potential requires formative assessment and differentiated instruction. Quizalize brings these two tasks together in one easy to use app accessible. In class or out of class, students can conveniently access this beneficial tool using any laptop, tablet, or smartphone with internet access and browser. With Quizalize, teachers can create multiple classes … Continue reading Formal Assessment & Differentiated Learning

Peer Feedback as An Instructional Strategy

Critical Research Review of “Using Peer Feedback to Enhance the Quality of Student Online Postings: An Exploratory Study” by Ertmer et al. (2007). Problem 1. Identify the clarity with which this article states a specific problem to be explored. The focus of this research study was clearly and consistently presented in both the abstract and … Continue reading Peer Feedback as An Instructional Strategy

Research Agenda Guidance for Educational Games & Simulations

Dede, C. (2011). Developing a research agenda for educational games and simulations. Computer games and instruction, pp. 233-250. Charlotte, NC: Information Age Publishing.   This article proposes five assumptions that all research agendas for educational games and simulations should be based on. These assumptions include usable knowledge, collective research, what works, treatment effects, and scalability. Each … Continue reading Research Agenda Guidance for Educational Games & Simulations

Virtual Reality Classrooms for Preservice Teachers

Smith, K. & Klumper, D. (2018). Virtual reality platforms can give preservice teachers opportunities to develop real classroom management skills. Educational Leadership, 76(1), 60–65.   This article takes a look at the challenges of preservice teachers in the area of classroom management. It discusses the lack of experience and hands-on practice they obtain prior to … Continue reading Virtual Reality Classrooms for Preservice Teachers

What have we learned from research on new literacies?

Knobel, M., & Lankshear, C. (2014). Studying new literacies. Journal of Adolescent & Adult Literacy, 57(9), 1-5.   This article takes a look at new literacies and what we have learned from research. The authors focus is on new literacies that have shifted the paradigm and differ from conventional literacies. These differences are explored in two … Continue reading What have we learned from research on new literacies?

Interactive Video in E-Learning

Zhang, D., Zhou, L., Briggs, R.O., & Nunamaker Jr., J.F. (2006). Instructional video in e-learning: Assessing the impact of interactive video on learning effectiveness. Information & Management, 43, 15-27.   This empirical study focuses on the effects of interactive video in an e-learning environment on both learner outcome and learner satisfaction when compared with e-learning environments … Continue reading Interactive Video in E-Learning

Video Podcasts in Education

Kay, R. H. (2012). Exploring the use of video podcasts in education: A comprehensive review of the literature. Computers in Human Behavior, 28, 820-831.   This 2012 article is a review of 53 research articles from 2002 to 2011 on the role of video podcasts in education. It offers a complete breakdown of various types of video … Continue reading Video Podcasts in Education

The Influence of Media on Learning

Kozma, R.B. (1994). Will Media Influence Learning? Reframing the Debate. Educational Technology Research and Development,42(2), 7-19. Robert B. Kozma offers a strong rebuttal to Richard E. Clark’s argument that media will never influence learning. Two learning environments, ThinkerTools and the Jasper Woodbury Series, are presented in order to illustrate positive outcomes in a context involving media. … Continue reading The Influence of Media on Learning